@Horuga
I’ve never been convinced that simply ‘deactivating’ a mod does anything at all in terms of preventing that mod’s contents from being still involved in the game.
To completely remove a mod, in my humble opinion, you need to sell everything to do with that mod – for every mod you have – thn deactivate,THEN save the game, quit, restart and load that particular save game once the game starts again. It is the only way to be sure.
On a related topic, perhaps..
@Administrator
Is there a specific reason the ‘material\environment’ folder exists in a lot of your mods and contains files that natively exist in the game?
Could it be at all possible that one or more of those files were overlooked in the update? vehicle reflections, etc?
.mat files.. ugh..