Hi. Now that is really useful information – and the linked article is excellent – it should be mandatory reading for new players. Given that the latest update to ATS was based around lighting, and came with the implication that this was the beginning of a much bigger graphics overhaul, you’d think that SCS would have given us a slightly more elegant way of allocating larger memory pools. After all, the game knows everything about the system it’s running on. Anyhoo. I’ll give that a try. I’m quietly confident, because the earlier tweak to the config.cfg let me test the truck. I’ve come to ATS from the world of flight simulation, so if one tiny tweak is all it takes, I’ll call that a win!
Rather annoyingly, as a newcomer to ATS I only have one garage space, and to buy the Peterbilt I’ll have to sell my current truck, which I don’t want to do. So any testing is being done using a saved game, and I don’t get to keep the Peterbilt at the end of the test! Not to worry. It gives me something to look forward to.
The truck really does look gorgeous. The high poly-count really shows. Once I’m further into the game I will definitely be buying more RTA trucks.