00:01:44.400 : Map ‘/map/europe.mbd’ loading started ….
00:01:50.321 : Map base sectors successfully loaded.
00:01:50.342 : Map loaded
00:01:50.343 : Loading save ‘/steam/profiles/3034/save/1/game.sii’
00:01:50.566 : Route data generation started.
00:01:51.301 : Route data generation finished.
00:01:51.374 : Road network navigation caching started.
00:01:52.143 : Cached navigation loaded
00:01:52.151 : Garage update started.
00:01:52.441 : Garage update finished.
00:01:52.563 : <WARNING> Ignoring obsolete attribute ‘low_beam_attenuation’ of unit ‘std.peterbilt.359.head_lights’ (of type ‘accessory_head_lights_data’).
00:01:52.569 : <WARNING> [resource_task] Default temporary buffer is insufficient while reading ‘/vehicle/truck/peterbilt_359/truck.pmg’ with size 87031308
00:01:53.645 : Sector force started.
00:01:53.770 : Sector force finished.
00:01:56.061 : [actor] Initialized at [-30276.1;42.5;24627.2]
00:02:04.371 : Forcing sector data!
00:02:04.371 : Sector force started.
00:02:05.263 : Sector force finished.
00:02:08.909 : <WARNING> [model] ‘/model/mover/characters/new_generation/new/models/man/serviceman/ngn_serviceman_lod0.pmg’ vertex skin overflow – skipping draw due to too many animated models!
00:03:31.235 : g_mode 1920 1080 0 1
00:04:26.258 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 79020
00:04:26.258 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 41448
00:04:26.258 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 72540
00:04:26.258 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 4932
00:04:26.366 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_140_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
Just found that, if I understand well, it’s a problem with a skin !?